﻿#pragma once
#include <map>
#include "DefInfo/def_spell.h"


using std::map;

struct BuffData {
	int remains = 0;
	int stack = 0;
	bool Up() {
		return remains > 0;
	}
};

class BuffMgr
{
public:
	BuffMgr();
	~BuffMgr();
	BuffData Get(SpellID spell_id);
};

